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Sony Patents Multi-Part Motion Tracking Controller |
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Written by Cywolve
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Nov 03, 2008 at 12:10 AM |
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Sony has filed a new patent describing a new Playstation 3 controller the employes "hybrid video capture and ultrasonic tracking." According to the patent filed, the system will track the movements of "one or more" controllers in a 3D space. "The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers", reads the patent's abstract. "The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller." The new controller comes in as a pair of ice cream cone-like devices that can be attached together in a variety of positions. One configuration that utilizes an add-on buttons plate resembles the Dual Shock controller, while other configuration, that has 2 controllers connected back to back, resembles Nintendo's famous WiiMote. |
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EA CEO: We Will Milk Our Franchises To The Tenth Sequel |
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Written by Cywolve
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Nov 02, 2008 at 11:50 PM |
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EA is actively creating several new IPs, but that doesn't mean that they've forgot their old ways of milking their franchises to the ribs. "As for titles like Dead Space and Mirror's Edge, I think you can absolutely expect those titles to come back in one way, shape or form, but they're not likely to be annual sequels," EA CEO John Riccitiello told one analyst during Thursday's earnings call. "Warhammer Online is a subscription game... that's going to be monthly," he added, referring to updates. One of EA's latest IPs is Mercenaries 2 (the original Mercenaries was published by Lucas Arts in 2005). Mr. Riccitiello wasn't shy to announce that "there will be a Mercenaries 3. And if I can have anything to do with it there will be a Mercenaries 10." |
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Last Updated ( Nov 02, 2008 at 11:51 PM )
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Microsoft: Educational Games Are A Loss Of Money |
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Written by Cywolve
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Nov 01, 2008 at 01:43 PM |
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Microsoft UK's Senior Regional Director, Neil Thompson, warned publishers and developers that trying to create educational games will only result in their companies losing money.
"We're in the business of producing fun, not education," Thompson explained. "It so happens that certain products we produce have educational value. We're in the business of creating fun entertainment and the moment we try to pretend we're in the business of education we've crossed the line and it's dangerous for us as a company and as an industry." "We've got to concentrate on producing great quality commercial products that will sell, because it costs too much money to get that wrong," he added. Thompson then said the he acknowledges that games can be educational, but he believes that it's not the job of professional game makers to push that agenda; instead, they should let the government and educational system figure that out on their own. "Educators and government should understand what great education is in order to look at the products we produce and ask can they be used in different scenarios that can benefit children in their educational process?" |
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Last Updated ( Nov 01, 2008 at 01:44 PM )
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