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Carmack: Consoles Might Not Last As Long
Written by Cywolve   
Aug 03, 2008 at 02:17 PM

It has been stated by all console parties that they want there specific console to last 8 to even 10 years. But game developer John Carmack thinks differently.

john_carmack"Honestly it would be great if this generation of consoles lasted twice as long as the last one, if we had a viable eight-year commercial lifespan for this generation of titles, and I know some people are saying this is the plan", he said. "I don't think it's going to turn out that way."

"I think it's going to be far too tempting to one-up your competitor because they don't think you're doing this but you really are to get it out earlier and try and get some first-mover advantage. So I don't think it's going to be too long."

Microsoft Will 'Explore Not Exploit' Halo
Written by Cywolve   
Jul 28, 2008 at 09:17 PM

With 2 spinoff games, multiple novels and an expanding range of figurines planned, gamers are starting to fear that Halo may face the fate of Medal Of Honor and Command &Conquer series.

 

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But Microsoft insists that its strategy is to "explore not exploit" the Halo universe.

"The Halo universe is really, really big now," said Frank O'Connor, Microsoft Games content manger. "Literally the Halo games have only covered one year; a couple of months within a year in fact. "

"We have a really detailed story bible, we do really have it all planned out. There are so many areas of the universe to explore; the real challenge is picking which is the most exciting area for people. Is it UNSC Marines fighting alongside Spartans against the Covenant? Or is it what happens next after Master Chief's appearance in Halo 3?"

"We have a well defined, carefully orchestrated, properly planned universe to explore not exploit," he added. "And that's the tricky part: what are the things people want to do? We have to pick things that people want. That's what you see with the range of McFarlane toys - people want their armour permutation."

Ubisoft Steals RELOADED Crack To Fix Its Own Game
Written by Cywolve   
Jul 20, 2008 at 02:07 AM

 

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 Tom Clancy's Rainbow Six: Vegas 2 has been released exactly 4 months ago and until last week a lot of users suffered from copy protection related problems. To fix those problems, Ubisoft opted to release a copy-protection-removing patch for the game.

This is a bit unusual (especially with Ubisoft's history of restrictive copy right usage) but is it newsworthy? Only if it turns out that Ubisoft used an illegal no-cd crack written by famous cracking group, RELOADED, as a fix for their own game.

The file in question was released by Ubisoft as a fix for the Direct2Drive version of Tom Clancy's Rainbow Six: Vegas 2. When the file is checked using a hex editor, RELOADED's signature is clearly visible in the file's header.

Ubisoft has since pulled off the file and said that " the matter is being thoroughly investigated by senior tech support managers". Ubisoft UK Community Manager added that "Needless to say we do not support or condone copy protection circumvention methods like this and this particular incident is in direct conflict with Ubisoft's policies."

 

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Last Updated ( Jul 20, 2008 at 02:08 AM )
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